“I still want to make them unique like the ones in Scarlet Nexus, while being able to provide our fans with the most satisfying gaming experience,” he explains.Īlthough there aren’t official plans for another game in the Scarlet Nexus universe, Anabuki shared his personal thoughts about what he’d like a potential sequel to explore. In the game, the cutscenes are shown in a sort of comic book-like fashion. If a Scarlet Nexus sequel happens, Anabuki says that he’d also like to enhance the presentation of cutscenes. Players were also given the option to toggle on and off aim assist and SAS activation animations.ĭirector Kenji Anabuki Bandai Namco A new nexus “However, I have decided that paying more attention to industry trends and the newest user preferences will definitely benefit the gaming experience.”Īfter launch, Bandai Namco added more accessibility options, such as the ability to change font sizes, camera distance, and camera tracking speed. “We have done as much as we can and added several features after launch into the game based on user feedback,” Anabuki explains. “If there is a sequel, I would personally want to utilize the ‘superpower’ theme in areas other than battles.” Going forward, Iizuka says he wants to focus on basic menu options and quality of life features in future games. One point of feedback that Anabuki and Iizuka have taken to heart was that Scarlet Nexus needed more accessibility features at launch. One reason might be due to the development experience I gained from working on the Tales Of series.” He says those lessons included how to create sophisticated combat, storytelling systems, and striking visual elements. When asked about the feedback the team’s received from players and critics, Iizuka explains, “We have received a lot of positive reviews regarding the battle system, story, and characters. Producer Keita Iizuka Bandai Namco Feedback for the future It has also largely contributed to the visibility and sales of downloadable content.” He says, “It has definitely given Scarlet Nexus a boost in publicity and popularity. The game was added to the service three months after release, and Iizuka says he was pleased that the arrangement allowed more players to easily engage with it. The game also made its way onto Xbox Game Pass, Microsoft’s gaming subscription service, last September. The new IP launched to positive reviews, landing it at a solid Metacritic score of 80. Utilizing a cyberpunk setting mixed with psionic lore, Scarlet Nexus billed itself as a “brainpunk” adventure. Inverse recently sat down with Anabuki and producer Keita Iizuka to discuss the feedback they’ve gotten from audiences and critics, the impact of bringing the game to Xbox Game Pass, and possible future plans for the series. Publisher Bandai Namco hasn’t announced any plans for a follow-up, but game director Kenji Anabuki says he’d be interested in a potential sequel that approaches the concept of superpowers from an “even more mature” perspective. While the ending tidily tied up most plot threads, there were parts that could lead nicely into telling another possible tale in the Scarlet Nexus universe. Scarlet Nexus was one of the best RPGs of 2021.
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